void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); oTarget = oPC; eEffect = EffectBlindness(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); oTarget = oPC; eEffect = EffectStunned(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); }