void main() { object oPC = GetPCSpeaker(); object oCaster; oCaster = OBJECT_SELF; object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_FLESH_TO_STONE, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; DelayCommand(120.0,AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_STONE_TO_FLESH, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE))); }