#include "nw_i0_generic"
void main()
{

object oPC = GetLastPerceived();

if (!GetIsPC(oPC)) return;

if (!GetLastPerceptionSeen()) return;
ActionSpeakString("You come seeking niether Truth or Knowledge.... only Power and Wealth");

DelayCommand(4.0,ActionJumpToObject(GetObjectByTag("reb_reb")));

DelayCommand(7.0,ActionSpeakString("I will stike you down to the depths hell you come from!"));

object oCaster;
oCaster = OBJECT_SELF;

object oTarget;
oTarget = OBJECT_SELF;

DelayCommand(9.0,AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_CALL_LIGHTNING, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, FALSE)));

oTarget = GetObjectByTag("reb_01");

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(12.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), oTarget));
else DelayCommand(12.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), GetLocation(oTarget)));

oTarget = GetObjectByTag("reb_02");


nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(13.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), oTarget));
else DelayCommand(13.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), GetLocation(oTarget)));

oTarget = GetObjectByTag("reb_03");


nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(14.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), oTarget));
else DelayCommand(14.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), GetLocation(oTarget)));

oTarget = GetObjectByTag("reb_04");


nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), oTarget));
else DelayCommand(15.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_GLYPH_OF_WARDING), GetLocation(oTarget)));



oTarget = OBJECT_SELF;

DelayCommand(16.0,AdjustReputation(oPC, oTarget, -100));

oTarget = OBJECT_SELF;

DelayCommand(16.0,SetIsTemporaryEnemy(oPC, oTarget));

DelayCommand(16.0,AssignCommand(oTarget, ActionAttack(oPC)));

DelayCommand(16.0,AssignCommand(oTarget, DetermineCombatRound(oPC)));

}