void main() { object oPC = GetPCSpeaker(); FloatingTextStringOnCreature("That wasn't bright", oPC); effect eEffect; eEffect = EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC)); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget)); }