#include "nw_i0_generic" #include "nw_i0_2q4luskan" void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("wp_cloak_01"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_cloak_02"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(2.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_cloak_03"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(3.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_cloak_04"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(4.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_cloak_05"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(5.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_cloak_06"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(6.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), oTarget)); else DelayCommand(6.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD), GetLocation(oTarget))); location lTarget; oTarget = GetWaypointByTag("wp_cloak_07"); lTarget = GetLocation(oTarget); DelayCommand(10.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "cloaklich", lTarget)); effect eEffect; eEffect = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD); DelayCommand(10.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, lTarget)); oTarget = GetWaypointByTag("wp_cloak_08"); lTarget = GetLocation(oTarget); DelayCommand(12.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "cloaklich", lTarget)); eEffect = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD); DelayCommand(12.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, lTarget)); oTarget = GetWaypointByTag("wp_cloak_9"); lTarget = GetLocation(oTarget); DelayCommand(14.5, CreateObjectVoid(OBJECT_TYPE_CREATURE, "cloaklich", lTarget)); eEffect = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD); DelayCommand(14.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, lTarget)); }