void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("wp_rpally_01"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget)); oTarget = GetObjectByTag("wp_rpally_02"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget)); else DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_rpally_03"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget)); else DelayCommand(2.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_rpally_04"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget)); else DelayCommand(3.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_rpally_05"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(4.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget)); else DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget))); oTarget = GetObjectByTag("wp_rpally_06"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUNSTRIKE), oTarget)); else DelayCommand(5.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUNSTRIKE), GetLocation(oTarget))); }