#include "nw_i0_generic" void main() { int fullHP=GetMaxHitPoints(OBJECT_SELF)*3; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(fullHP),OBJECT_SELF); ActionSpeakString("This time, you die!!!"); SetIsTemporaryEnemy(GetPCSpeaker()); ActionAttack(GetPCSpeaker()); DetermineCombatRound(); object oPC = GetPCSpeaker(); object oTarget; oTarget = OBJECT_SELF; effect eEffect; eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 100); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 60.0f); oTarget = OBJECT_SELF; eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 100); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); oTarget = OBJECT_SELF; eEffect = EffectACIncrease(40); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); oTarget = oPC; eEffect = EffectStunned(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); }