//::///////////////////////////////////////////////
//:: Default: On Spawn In
//:: NW_C2_DEFAULT9
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Determines the course of action to be taken
    after having just been spawned in
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////

#include "x0_i0_treasure"
#include "NW_I0_GENERIC"

//
// For Details on what you can do in this function, look at the original script (still in use):
//
// nw_c2_default9
//
void main()
{
    SetListeningPatterns();
    WalkWayPoints();
    CTG_GenerateNPCTreasure(TREASURE_TYPE_MED);
    SetLocalInt(OBJECT_SELF, "firebomb", 0);
}