//Trinity Emote System, by Tab void main() { object oPC = GetPCSpeaker(); object user = GetLastUsedBy(); object user1 = GetLastUsedBy(); object user2 = GetLastUsedBy(); object user3 = GetLastUsedBy(); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 30.0f)); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), GetLocation(oTarget)); oTarget = oPC; nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_DUR_BARD_SONG); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_TALKTOME,user)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user1)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_CHEER,user2)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user3)); }