//Trinity Emote System, by Tab


void main()
{

object oPC = GetPCSpeaker();
object user = GetLastUsedBy();
object user1 = GetLastUsedBy();
object user2 = GetLastUsedBy();
object user3 = GetLastUsedBy();
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 30.0f));

object oTarget;
oTarget = oPC;

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), GetLocation(oTarget));

oTarget = oPC;

nInt = GetObjectType(oTarget);

effect eEffect;
eEffect = EffectVisualEffect(VFX_DUR_BARD_SONG);

if (nInt != OBJECT_TYPE_WAYPOINT)
   DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
   DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));

DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_TALKTOME,user));
DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user1));
DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_CHEER,user2));
DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user3));
}