//Trinity Emote System, by Tab void main() { object oPC = GetPCSpeaker(); object user = GetLastUsedBy(); object user1 = GetLastUsedBy(); object user2 = GetLastUsedBy(); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0f, 27.0f)); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_IMP_KNOCK); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_HEALME,user)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_NEARDEATH,user1)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_HEALME,user2)); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(25.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(25.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); }