// Trinity Emote System, By Tab void main() { object oPC = GetPCSpeaker(); object user = GetLastUsedBy(); object user1 = GetLastUsedBy(); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0f, 13.0f)); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_TAUNT,user)); oTarget = oPC; nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_THREATEN,user1)); object oCaster; oCaster = oPC; oTarget = oPC; AssignCommand(oCaster, ActionCastFakeSpellAtObject(SPELL_RAISE_DEAD, oTarget, PROJECTILE_PATH_TYPE_DEFAULT)); }