//Trinity Emote System, by Tab


void main()
{

object oPC = GetPCSpeaker();

AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 19.0f));

object oTarget;
oTarget = oPC;

int nInt;
nInt = GetObjectType(oTarget);

effect eEffect;
eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);

if (nInt != OBJECT_TYPE_WAYPOINT)
   DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
   DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));

oTarget = oPC;

nInt = GetObjectType(oTarget);

eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);

if (nInt != OBJECT_TYPE_WAYPOINT)
   DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
   DelayCommand(8.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));

oTarget = oPC;

nInt = GetObjectType(oTarget);

eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);

if (nInt != OBJECT_TYPE_WAYPOINT)
   DelayCommand(17.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
   DelayCommand(17.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));

}