//Trinity Emote System, by Tab void main() { object oPC = GetPCSpeaker(); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 19.0f)); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = oPC; nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(8.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = oPC; nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(17.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(17.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); }