////// // Force Effects: Bounce // Force Cage // Created by Solias // http://www.wnwn.net/ // //// // ffx_fc_exit - Force Cage exit event // // exit event for a force cage // #include "ffx_inc" void main() { object player = GetExitingObject(); string group_tag = GetStringRight(GetTag(OBJECT_SELF), 2); if(GetLocalInt(GetModule(), "ffx_group_active_" + group_tag) == 1) ffx_bounce_towards_point(player, "ffx_fc_center", 2.0); }