//////
// Force Effects: Bounce
// Force Cage
// Created by Solias
// http://www.wnwn.net/
//
////
// ffx_fc_exit - Force Cage exit event
//
// exit event for a force cage
//

#include "ffx_inc"

void main() {

   object player = GetExitingObject();
   string group_tag = GetStringRight(GetTag(OBJECT_SELF), 2);
   if(GetLocalInt(GetModule(), "ffx_group_active_" + group_tag) == 1) ffx_bounce_towards_point(player, "ffx_fc_center", 2.0);

}