//:://///////////////////////////////////////////// //:: Dying Script //:: tab_ondying //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This script handles the default behavior that occurs when a player is dying. DEFAULT CAMPAIGN: player dies automatically */ //::////////////////////////////////////////////// //:: Created By: Brent Knowles Modified by Tab //:: Created On: November 6, 2001 //::////////////////////////////////////////////// #include "asg_i_dbplayer" void main() { /* AssignCommand(GetLastPlayerDying(), ClearAllActions()); AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying")); PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH); */ // * April 14 2002: Hiding the death part from player object oPlayer = GetLastPlayerDying(); if (GetIsPC(oPlayer)) { // On Succesful Rest Update Player Recored PlayerDatabase("W",oPlayer); } effect eDeath = EffectDeath(FALSE, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying()); }