#include "nui_i_main" void main() { int nEvent = GetCurrentlyRunningEvent(); if (nEvent == EVENT_SCRIPT_MODULE_ON_MODULE_LOAD) { SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_NUI_EVENT, "mod_events"); SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET, "mod_events"); NUI_Initialize(); NUI_HandleEvents(); } else if (nEvent == EVENT_SCRIPT_MODULE_ON_NUI_EVENT) { NUI_HandleEvents(); } else if (nEvent == EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET) { NUI_HandleEvents(GetLastPlayerToSelectTarget()); } }