//:://///////////////////////////////////////////// //:: Bolster Undead //:: NW_S1_MumUndead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This spell increases the Turn Resistance of all undead around the caster by an amount scaled with HD. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 22, 2002 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "prc_inc_spells" //#include "wm_include" void main() { //if (WildMagicOverride()) { return; } //:: Declare major variables object oNPC = OBJECT_SELF; object oTarget; int nHD = GetHitDice(oNPC); int nScaling = nHD / 4; if(nScaling == 0) {nScaling = 1;} float fDelay; effect eTurn = EffectTurnResistanceIncrease(nScaling); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_EVIL); effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); while(GetIsObjectValid(oTarget)) { if(GetIsFriend(oTarget)) { fDelay = GetRandomDelay(); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MUMMY_BOLSTER_UNDEAD, FALSE)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTurn, oTarget, RoundsToSeconds(10))); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); } }