#include "pws_nodropunique" #include "cs_misc_function" void main() { object oIA = GetModuleItemAcquired(); object oIABy = GetModuleItemAcquiredBy(); object oIAFrom = GetModuleItemAcquiredFrom(); int iStolen = FALSE; //cs_AcquireDebug(); if (!GetIsDM(oIABy)) { if ((oIABy != OBJECT_INVALID) && (oIA != OBJECT_INVALID)) { if (GetIsPC(oIABy) && GetStolenFlag(oIA)) { // This is a attempt at stealing an item made by a PC. if (oIAFrom != OBJECT_INVALID) { if (GetIsPC(oIAFrom)) { // Player is trying to steal from another Player SendMessageToPC(oIABy, "You are not allowed to Pickpocket players in this module."); AssignCommand(oIAFrom, cs_CopyObjectOntoPlayer(oIA, oIAFrom)); DestroyObject(oIA); iStolen = TRUE; } else { // Player is trying to steal from a non-player. Need to re-create stolen item so that stolen flag isn't set! AssignCommand(oIABy, cs_CopyObjectOntoPlayer(oIA, oIABy)); DestroyObject(oIA); } } } } } if (iStolen == FALSE) { CheckForUnique(); ExecuteScript ("loot_notify",GetModule()); //This is for the Store Clean up Script--Zach cs_MakeItemNoClean(GetModuleItemAcquired()); } // For arena Flags ExecuteScript("ac_"+GetTag (GetModuleItemAcquired()), OBJECT_SELF); }