//:://///////////////////////////////////////////// //:: Name q2b_hb_pillar //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* When Created apply a coloured effect to the pillar Rod Colour 1 = Blue 2 = Green 3 = Red 4 = White 5 = Yellow */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 16/03 //::////////////////////////////////////////////// void main() { if (GetLocalInt(OBJECT_SELF, "nDoOnce") == 1) return; SetLocalInt(OBJECT_SELF, "nDoOnce", 1); effect eGlow; int nColour = StringToInt(GetStringRight(GetTag(OBJECT_SELF), 1)); switch (nColour) { case 1: eGlow = EffectVisualEffect(VFX_DUR_GLOW_BLUE); break; case 2: eGlow = EffectVisualEffect(VFX_DUR_GLOW_GREEN); break; case 3: eGlow = EffectVisualEffect(VFX_DUR_GLOW_RED); break; case 4: eGlow = EffectVisualEffect(VFX_DUR_GLOW_WHITE); break; case 5: eGlow = EffectVisualEffect(VFX_DUR_GLOW_YELLOW); break; } ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGlow, OBJECT_SELF); }