void main() { object oPC = GetPCSpeaker(); object oCaster; oCaster = OBJECT_SELF; object oTarget; oTarget = OBJECT_SELF; AssignCommand(oCaster, ActionCastFakeSpellAtObject(SPELL_HEAL, oTarget, PROJECTILE_PATH_TYPE_DEFAULT)); DelayCommand(4.0,ActionJumpToObject(GetObjectByTag("PRISONCELL"))); effect eEffect; eEffect = EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); DelayCommand(20.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF)); }