#include "asg_i_dbplayer" void main() { object oPlayer = GetLastPCRested(); int dormo = GetLastRestEventType(); if ( dormo == REST_EVENTTYPE_REST_FINISHED && GetIsObjectValid(oPlayer) && GetIsPC(oPlayer) ) { SendMessageToPC(oPlayer,"Saving Your Inventory and Location..."); PlayerDatabase("W",oPlayer); DelayCommand(0.3,ExportSingleCharacter(oPlayer)); } }