RoT2_PRC8/_module/gic/ironclawinnercas.gic.json
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

213 lines
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JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}