generated from Jaysyn/ModuleTemplate
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29
_module/nss/eth_objectglred.nss
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29
_module/nss/eth_objectglred.nss
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Goes on creature's OnHeartbeat. Fires when not fighting or talking.
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void main()
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{
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int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
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object oTarget;
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oTarget = OBJECT_SELF;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_GLOW_RED), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_GLOW_RED), GetLocation(oTarget));
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}
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