generated from Jaysyn/ModuleTemplate
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37
_module/nss/ethsetuplocktrap.nss
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37
_module/nss/ethsetuplocktrap.nss
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Goes on creature's OnHeartbeat. Fires when not fighting or talking.
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void main()
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{
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int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
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SetLocalInt(OBJECT_SELF, "iLocked", GetLocked(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iLockDC", GetLockLockDC(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iLockUnlockDC", GetLockUnlockDC(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iLockKeyRequired", GetLockKeyRequired(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iLockLockable", GetLockLockable(OBJECT_SELF));
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SetLocalString(OBJECT_SELF, "sLockKeyTag", GetLockKeyTag(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iIsTrapped", GetIsTrapped(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapActive", GetTrapActive(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapBaseType", GetTrapBaseType(OBJECT_SELF));
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if (!GetTrapActive(OBJECT_SELF) == TRUE)
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SetLocalInt(OBJECT_SELF, "iTrapBaseType", -1);
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SetLocalInt(OBJECT_SELF, "iTrapDetectable", GetTrapDetectable(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapDetectDC", GetTrapDetectDC(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapDisarmable", GetTrapDisarmable(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapDisarmDC", GetTrapDisarmDC(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapFlagged", GetTrapFlagged(OBJECT_SELF));
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SetLocalString(OBJECT_SELF, "sTrapKeyTag", GetTrapKeyTag(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapOneShot", GetTrapOneShot(OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "iTrapRecoverable", GetTrapRecoverable(OBJECT_SELF));
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}
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