generated from Jaysyn/ModuleTemplate
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88
_module/nss/if_nokey_noentry.nss
Normal file
88
_module/nss/if_nokey_noentry.nss
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object oItem;
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this OnClick or OnFailToOpen
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void GetHasKey()
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{
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object oPC = GetClickingObject();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "WinespringRoomKey")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else if (GetItemPossessedBy(oPC, "WinespringRoomKey2")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey2");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else if (GetItemPossessedBy(oPC, "WinespringRoomKey3")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey3");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else if (GetItemPossessedBy(oPC, "WinespringRoomKey4")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey4");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else if (GetItemPossessedBy(oPC, "WinespringRoomKey5")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey5");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else if (GetItemPossessedBy(oPC, "WinespringRoomKey6")!= OBJECT_INVALID)
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{
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oItem = GetItemPossessedBy(oPC, "WinespringRoomKey6");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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else
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{
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// Delete variable so we can cycle through key scripts all over again
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DeleteLocalInt(oPC, "removekey");
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}
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}
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