generated from Jaysyn/ModuleTemplate
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47
_module/nss/opa_onspawn.nss
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47
_module/nss/opa_onspawn.nss
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////////////////////////////////////////////////////////////////////////////////
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//
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// Olander's AI
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// nw_c2_default9
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// by Don Anderson
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// dandersonru@msn.com
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//
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// OnSpawn
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//
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////////////////////////////////////////////////////////////////////////////////
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//NWN Bases
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#include "x0_i0_anims"
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#include "x0_i0_treasure"
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#include "x2_inc_switches"
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//NPC Faction Setup for Allegiance System
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#include "oas_inc"
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#include "oai_inc_ai"
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#include "oai_inc_spawn"
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void main()
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{
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object oNPC = OBJECT_SELF;
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/******************************************************************************/
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//: MAIN SETUP
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// * LEAVE THESE ALONE!!
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//Sets up the Shouts the NPC Will Listen To
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SetListeningPatterns();
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//Sets up Personal Characteristics of Each NPC
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WhoAmI();
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//: MAIN SETUP
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/******************************************************************************/
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//Olander's Pack Animals
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string sPA = GetTag(oNPC);
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if(sPA == "PackAnimal")
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{
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SetLocalInt(oNPC,"FACTION",1000);//Just to Pass the Checks
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SetLocalInt(oNPC,"PACKANIMAL",1);
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}
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}
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