generated from Jaysyn/ModuleTemplate
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44
_module/nss/opa_pack_add.nss
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44
_module/nss/opa_pack_add.nss
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////////////////////////////////////////////////////////////////////////////////
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//
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// Olander's Pack Animals
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// opa_pack_add
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// By Don Anderson
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// dandersonru@msn.com
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//
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// This script is called from the Pack Animal Salesman Convo.
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//
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// Thia adds the Animal to the Player.
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "opa_inc"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oNPC = OBJECT_SELF;
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object oMod = GetModule();
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if(GetIsPC(oPC) == FALSE || oPC == OBJECT_INVALID) return;
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//Which Type Was Chosen
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string sWP = GetLocalString(oPC,"OPA_CHOOSE_WP");
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string sAnimal = GetLocalString(oPC,"OPA_CHOOSE_TYPE");
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int nCost = GetLocalInt(oPC,"OPA_CHOOSE_PRICE");
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//Take Gold and Create the Pack Animal
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TakeGoldFromCreature(nCost,oPC,TRUE);
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object oSpawn = GetNearestObjectByTag(sWP);
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location lSpawn = GetLocation(oSpawn);
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object oAnimal = CreateObject(OBJECT_TYPE_CREATURE,sAnimal,lSpawn,FALSE);
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//Now Assign the Animal and make it Persistent
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OPAHighLightObject(oAnimal);
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AnimalAssign(oPC, oAnimal);
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object oItem = GetItemPossessedBy(oPC,"AnimalControl");
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//10% Resale Fee
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int nSell = nCost - (nCost/10);
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SetLocalInt(oItem,"OPA_SALEPRICE",nSell);
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}
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