generated from Jaysyn/ModuleTemplate
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37
_module/nss/opw_conv_death.nss
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37
_module/nss/opw_conv_death.nss
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////////////////////////////////////////////////////////////////////////////////
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//
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// Olander's Player Stat's
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// opw_conv_death
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// By:Don Anderson
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// dandersonru@msn.com
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//
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// This is called from the Rest Menu
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "nbde_inc"
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#include "opw_inc_pstat"
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void main()
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{
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object oPC = GetPCSpeaker();
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//Name of Player Character
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string sPC = GetName(oPC);
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DelayCommand(1.0,FloatingTextStringOnCreature(BLUISHG+"Stats for "+BLUISHR+sPC,oPC,FALSE));
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DelayCommand(1.5,FloatingTextStringOnCreature("",oPC,FALSE));
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//Player Character Number of Times Died
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string sTimesDied = GetTotalDeaths(oPC);
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DelayCommand(2.0,FloatingTextStringOnCreature(GRAY+"Total Deaths: "+WHITE+sTimesDied,oPC,FALSE));
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//Player Character Number of Lifes Left
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string sLifes = GetTotalLifes(oPC);
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DelayCommand(2.0,FloatingTextStringOnCreature(GRAY+"Lifes Left: "+WHITE+sLifes,oPC,FALSE));
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//Player Character Death Info
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string sLastCreatureKiller = GetCreatureKiller(oPC);
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string sLastPCKiller = GetPCKiller(oPC);
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DelayCommand(3.0,FloatingTextStringOnCreature(GRAY+"Last Creature Killed By: "+RED+sLastCreatureKiller,oPC,FALSE));
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DelayCommand(4.0,FloatingTextStringOnCreature(GRAY+"Last PC Killed By: "+RED+sLastPCKiller,oPC,FALSE));
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}
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