generated from Jaysyn/ModuleTemplate
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37
_module/nss/oqs_chk_contract.nss
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37
_module/nss/oqs_chk_contract.nss
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////////////////////////////////////////////////////////////////////////////////
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// Olander's and 9Fires' Quest/Commodities/Bounties System
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// o9f_chk_contract
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// By Don Anderson
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// dandersonru@msn.com
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//
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// Called from the Rest Menu Convo
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//
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////////////////////////////////////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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//Contract Valid
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object oContract = GetItemPossessedBy(oPC,"QuestContract");
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//Color set up for Changing Repair Text
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string sColor = GetName(GetObjectByTag("COLORS"));
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string sBlue = GetSubString(sColor, 36, 6);
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string sYellow = GetSubString(sColor, 6, 6);
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//First Check to See if the Minimum Number Of Contract Items Are on PC
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if(GetIsObjectValid(oContract) == TRUE)
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{
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//Set Variables to Contract
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string sCNPC = GetLocalString(oContract,"CONTRACT_NPC");
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int nPrice = GetLocalInt(oContract,"CONTRACT_BULKPRICE");
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int nQty = GetLocalInt(oContract,"CONTRACT_QUANTITY");
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string sIName = GetLocalString(oContract,"CONTRACT_ITEMNAME");
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string sITag = GetLocalString(oContract,"CONTRACT_ITEMTAG");
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SendMessageToPC(oPC,sBlue + "Your Contract is with : " + sYellow + sCNPC);
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SendMessageToPC(oPC,sBlue + "Your Contract price is : " + sYellow + IntToString(nPrice) + sBlue + " for "
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+ sYellow + IntToString(nQty) + sBlue + sIName);
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}
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}
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