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39
_module/nss/orw_mod_onload.nss
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39
_module/nss/orw_mod_onload.nss
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////////////////////////////////////////////////////////////////////////////////
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// Olander's Realistic Weather System
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// orw_mod_onload
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// By Don Anderson
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// dandersonru@msn.com
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//
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// Place this in the Module Onload Event
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// If you use the ORS opw_mod_onload this script is not required
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//
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////////////////////////////////////////////////////////////////////////////////
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void main()
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{
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object oMod = OBJECT_SELF;
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//:****************************************************************************/
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//: OLANDER'S REALISTIC WEATHER
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int nWEATHERGLOBAL = 1;//Set this to globally turn on or off the Weather System (0 is OFF)
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//Debug Messages (Temperature and Humidity will always be seen)
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int nRWDebug = 0;//Debug Meesages (0 is OFF)
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int nSKYBOX = 1;//New Feature to diable Sky Box changes Dynamically
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//Note:
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/*There are some 'Hiccups' encountered with the Aurora Engine
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thay may cause the computer to go to 100% and cause the Server
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to diconnect (very much like a never ending loop!!). If you
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have this issue turn this off first then check to see if the
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issue went away. Should. */
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AssignCommand(oMod,SetLocalInt(oMod,"WEATHERGLOBAL", nWEATHERGLOBAL));
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AssignCommand(oMod,SetLocalInt(oMod,"WEATHERCYCLE",2));
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AssignCommand(oMod,SetLocalInt(oMod,"WEATHERDUBUG",nRWDebug));
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AssignCommand(oMod,SetLocalInt(oMod,"WEATHERSKYBOX", nSKYBOX));
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//: OLANDER'S REALISTIC WEATHER
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//:****************************************************************************/
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}
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