generated from Jaysyn/ModuleTemplate
Initial commit
Initial commit
This commit is contained in:
77
_module/nss/os_arm_switch.nss
Normal file
77
_module/nss/os_arm_switch.nss
Normal file
@@ -0,0 +1,77 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Olander's Siege System - Arming Switch
|
||||
// os_arm_switch
|
||||
// By Don Anderson
|
||||
// dandersonru@msn.com
|
||||
//
|
||||
// Place this script in the Switch OnUsed Event of a switch
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "os_inc"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = GetLastUsedBy();
|
||||
object oMod = GetModule();
|
||||
object oSwitch = OBJECT_SELF;
|
||||
location lLoc = GetLocation(oSwitch);
|
||||
|
||||
string sSwitch = GetTag(oSwitch);
|
||||
|
||||
//:****************************************************************************/
|
||||
//: CHANGE GLOBAL SYSTEMS ON AND OFF
|
||||
|
||||
//Module Reload
|
||||
if(sSwitch == "SiegeSwitch")
|
||||
{
|
||||
int nMode = GetLocalInt(oSwitch,"FIREMODE");
|
||||
int nSDown = GetLocalInt(oSwitch,"FIREOFF");
|
||||
|
||||
//Check for Artillery Standing Down Command
|
||||
if(nSDown == 1)
|
||||
{
|
||||
//Siege Artillery Standing Down
|
||||
if(nMode == 3)
|
||||
{
|
||||
SetLocalInt(oSwitch,"FIREMODE",0);
|
||||
ActivateSwitch();
|
||||
SpeakString("Fire Mode is OFF.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if 10 Seconds Pasted and No Switch Action
|
||||
if(nSDown == 0 && nMode == 3)
|
||||
{
|
||||
nMode = 2;
|
||||
SetLocalInt(oSwitch,"FIREMODE",2);
|
||||
}
|
||||
|
||||
//Siege Artillery Ready for Battle
|
||||
if(nMode == 0)
|
||||
{
|
||||
SetLocalInt(oSwitch,"FIREMODE",1);
|
||||
ActivateSwitch();
|
||||
SpeakString("Fire Mode is ON. Use this switch again to Start Siege Artillery.");
|
||||
}
|
||||
|
||||
//Siege Artillery Start Firing
|
||||
if(nMode == 1)
|
||||
{
|
||||
SetLocalInt(oSwitch,"FIREMODE",2);
|
||||
ActivateSwitch();
|
||||
InitiateSiege(oSwitch, lLoc);
|
||||
}
|
||||
|
||||
//Siege Artillery Prepare Stand Down
|
||||
if(nMode == 2)
|
||||
{
|
||||
SetLocalInt(oSwitch,"FIREMODE",3);
|
||||
SetLocalInt(oSwitch,"FIREOFF",1);
|
||||
ActivateSwitch();
|
||||
SpeakString("Use this switch again within 10 Seconds to stop Siege Artillery!");
|
||||
DelayCommand(10.0,SetLocalInt(oSwitch,"FIREOFF",0));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user