generated from Jaysyn/ModuleTemplate
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21
_module/nss/patron1sits.nss
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21
_module/nss/patron1sits.nss
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//::///////////////////////////////////////////////
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//:: Name patron1sits
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Make the tavern patron sit in the chair
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*/
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//:://////////////////////////////////////////////
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void main()
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{
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object oPatron = GetObjectByTag("Winespring_Patron1");
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object oChair = GetObjectByTag("Chair_PatronSit");
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if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
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AssignCommand(oPatron, ActionSit(oChair));
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{
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ExecuteScript("nw_c2_default1", OBJECT_SELF);
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}
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}
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