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128
_module/nss/tal_emote_univ.nss
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128
_module/nss/tal_emote_univ.nss
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////////////////////////////////////////////////////////////////////////////////
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//
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// Talus Menu on Rest
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// tal_emote_univ
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// OPW Integration and Clean Up By Don Anderson
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// dandersonru@msn.com
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//
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// Used in Rest Menu Conversation
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "x2_inc_toollib"
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void SmokePipe(object oActivator);
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void main()
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{
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float emspeed=GetLocalFloat(OBJECT_SELF,"emspeed");
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AssignCommand(OBJECT_SELF,ClearAllActions());
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switch( GetLocalInt(OBJECT_SELF,"emote"))
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{
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case 1: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,emspeed,3600.00)); break;
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case 2: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,emspeed,3600.00)); break;
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case 3: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_SPASM,emspeed,3600.00)); break;
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case 4: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,emspeed,3600.00)); break;
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case 5: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,emspeed,3600.00)); break;
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case 6: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,emspeed,3600.00)); break;
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case 7: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS,emspeed,3600.00)); break;
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case 8: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE,emspeed,3600.00)); break;
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case 9: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT,emspeed,3600.00)); break;
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case 10: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK,emspeed,3600.00)); break;
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case 11: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,emspeed,3600.00)); break;
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case 12: SmokePipe(OBJECT_SELF); break;
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case 13: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1,emspeed,3600.00)); break;
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case 14: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2,emspeed,3600.00)); break;
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case 15: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING,emspeed,3600.00)); break;
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case 16: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_SALUTE,emspeed,3600.00)); break;
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case 17: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,emspeed,3600.00)); break;
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case 18: AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR,emspeed,3600.00)); break;
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case 19:
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switch(d3())
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{
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case 1:AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1,emspeed,3600.00));break;
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case 2:AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,emspeed,3600.00));break;
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case 3:AssignCommand(OBJECT_SELF,ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3,emspeed,3600.00));break;
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}
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break;
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}
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}
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//Smoking Function by Jason Robinson
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location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight)
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{
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float fDistance = -fDist;
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object oTarget = (oPC);
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object oArea = GetArea(oTarget);
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vector vPosition = GetPosition(oTarget);
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vPosition.z += fHeight;
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float fOrientation = GetFacing(oTarget);
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vector vNewPos = AngleToVector(fOrientation);
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float vZ = vPosition.z;
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float vX = vPosition.x - fDistance * vNewPos.x;
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float vY = vPosition.y - fDistance * vNewPos.y;
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fOrientation = GetFacing(oTarget);
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vX = vPosition.x - fDistance * vNewPos.x;
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vY = vPosition.y - fDistance * vNewPos.y;
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vNewPos = AngleToVector(fOrientation);
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vZ = vPosition.z;
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vNewPos = Vector(vX, vY, vZ);
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return Location(oArea, vNewPos, fOrientation);
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}
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//Smoking Function by Jason Robinson
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void SmokePipe(object oActivator)
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{
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string sEmote1 = "*puffs on a pipe*";
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string sEmote2 = "*inhales from a pipe*";
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string sEmote3 = "*pulls a mouthful of smoke from a pipe*";
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float fHeight = 1.7;
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float fDistance = 0.1;
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// Set height based on race and gender
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if (GetGender(oActivator) == GENDER_MALE)
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{
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switch (GetRacialType(oActivator))
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{
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case RACIAL_TYPE_HUMAN:
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case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break;
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case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break;
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case RACIAL_TYPE_GNOME:
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case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break;
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case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break;
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case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break;
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}
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}
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else
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{
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// FEMALES
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switch (GetRacialType(oActivator))
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{
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case RACIAL_TYPE_HUMAN:
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case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break;
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case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break;
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case RACIAL_TYPE_GNOME:
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case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break;
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case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break;
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case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break;
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}
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}
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location lAboveHead = GetLocationAboveAndInFrontOf(oActivator, fDistance, fHeight);
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// emotes
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switch (d3())
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{
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case 1: AssignCommand(oActivator, ActionSpeakString(sEmote1)); break;
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case 2: AssignCommand(oActivator, ActionSpeakString(sEmote2)); break;
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case 3: AssignCommand(oActivator, ActionSpeakString(sEmote3));break;
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}
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// glow red
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AssignCommand(oActivator, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oActivator, 0.15)));
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// wait a moment
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AssignCommand(oActivator, ActionWait(3.0));
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// puff of smoke above and in front of head
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AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead)));
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// if female, turn head to left
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if ((GetGender(oActivator) == GENDER_FEMALE) && (GetRacialType(oActivator) != RACIAL_TYPE_DWARF))
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{
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AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0));
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}
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}
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