generated from Jaysyn/ModuleTemplate
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42
_module/nss/trigdoordeath.nss
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42
_module/nss/trigdoordeath.nss
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this script OnDeath
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void main()
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{
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object oPC = GetLastKiller();
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while (GetIsObjectValid(GetMaster(oPC)))
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{
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oPC=GetMaster(oPC);
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}
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object oTarget;
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oTarget = GetObjectByTag("huneferdoor");
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effect eEffect;
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eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect)==EFFECT_TYPE_VISUALEFFECT) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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}
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oTarget = GetObjectByTag("huneferdoor");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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AssignCommand(GetArea(oTarget), DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), oTarget)));
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AssignCommand(GetArea(oTarget), DelayCommand(4.1, DestroyObject(oTarget, 3.0)));
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}
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