Initial commit

Initial commit
This commit is contained in:
Jaysyn904
2024-09-13 09:10:39 -04:00
parent 09dc8aec92
commit d1c309ae63
8437 changed files with 8727659 additions and 0 deletions

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnDeath
void main()
{
object oPC = GetLastKiller();
while (GetIsObjectValid(GetMaster(oPC)))
{
oPC=GetMaster(oPC);
}
object oTarget;
oTarget = GetObjectByTag("huneferdoor");
effect eEffect;
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_VISUALEFFECT) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
oTarget = GetObjectByTag("huneferdoor");
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
AssignCommand(GetArea(oTarget), DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), oTarget)));
AssignCommand(GetArea(oTarget), DelayCommand(4.1, DestroyObject(oTarget, 3.0)));
}