generated from Jaysyn/ModuleTemplate
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41
_module/nss/wrap_mod_onact.nss
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41
_module/nss/wrap_mod_onact.nss
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////////////////////////////////////////////////////////////////////////////////
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//
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// Wrapper
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// wrap_mod_onact
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// by Don Anderson
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//
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////////////////////////////////////////////////////////////////////////////////
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void main()
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{
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ExecuteScript("x2_mod_def_act",OBJECT_SELF); // Default Bioware
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ExecuteScript("prc_onactivate", OBJECT_SELF);
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//From Master Configuration opw_mod_onload
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//int nRESTGLOBAL = GetLocalInt(GetModule(),"RESTGLOBAL");
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//if(nRESTGLOBAL == 1) ExecuteScript("cf_mod_act_item",OBJECT_SELF); //Camping and Resting System
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//From Master Configuration opw_mod_onload
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//int nHTFGLOBAL = GetLocalInt(GetModule(),"HTFGLOBAL");
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//if(nHTFGLOBAL == 1)
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//{
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// ExecuteScript("htf_mod_act_item",OBJECT_SELF); //HTF System
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// ExecuteScript("htf_fishing",OBJECT_SELF); //HTF Fishing System
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// }
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//From Master Configuration opw_mod_onload
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//int nCRAFTGLOBAL = GetLocalInt(GetModule(),"CRAFTGLOBAL");
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//if(nCRAFTGLOBAL == 1) ExecuteScript("cr_mod_act_item",OBJECT_SELF); //Education/Crafting System
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// ExecuteScript("cr_herb_bandage",OBJECT_SELF); //Education/Crafting System
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// ExecuteScript("cr_dm_act_grst",OBJECT_SELF); //Realistic System DM Gear Reset Tool
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// ExecuteScript("torch_mod_onact",OBJECT_SELF); //Realistic Torches
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// ExecuteScript("opa_mod_onact",OBJECT_SELF); //Olander's Pack Animals
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// ExecuteScript("opw_jump_onact",OBJECT_SELF); //Olander's Jumping and Climbing
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// ExecuteScript("farm_mod_activ",OBJECT_SELF); // Farming System
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//Utility Tools
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//ExecuteScript("opw_day_night",OBJECT_SELF); //Olander's - Day Night Shifting (Player or DM)
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//ExecuteScript("opw_destroy_ob",OBJECT_SELF); //Olander's - DM Destory Object Script =D
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}
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