generated from Jaysyn/ModuleTemplate
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95
_module/nss/x0_o2_clthhigh.nss
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95
_module/nss/x0_o2_clthhigh.nss
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//::///////////////////////////////////////////////////
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//:: X0_O2_CLTHHIGH.NSS
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//:: OnOpened/OnDeath script for a treasure container.
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//:: Treasure type: Clothing: belts, boots, bracers, cloaks, helms, gloves
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//:: Treasure level: TREASURE_TYPE_HIGH
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//::
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//:: Copyright (c) 2002 Floodgate Entertainment
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//:: Created By: Naomi Novik
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//:: Created On: 11/21/2002
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//::///////////////////////////////////////////////////
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#include "x0_i0_treasure"
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int iLocked =GetLocalInt(OBJECT_SELF, "iLocked");
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int iLockDC =GetLocalInt(OBJECT_SELF, "iLockDC");
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int iLockUnlockDC =GetLocalInt(OBJECT_SELF, "iLockUnlockDC");
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int iLockKeyRequired =GetLocalInt(OBJECT_SELF, "iLockKeyRequired");
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int iLockLockable=GetLocalInt(OBJECT_SELF, "iLockLockable");
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string sLockKeyTag =GetLocalString(OBJECT_SELF, "sLockKeyTag");
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int iIsTrapped = GetLocalInt(OBJECT_SELF, "iIsTrapped");
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int iTrapActive = GetLocalInt(OBJECT_SELF, "iTrapActive");
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int iTrapBaseType = GetLocalInt(OBJECT_SELF, "iTrapBaseType");
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int iTrapDetectable = GetLocalInt(OBJECT_SELF, "iTrapDetectable");
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int iTrapDetectDC = GetLocalInt(OBJECT_SELF, "iTrapDetectDC");
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int iTrapDisarmable = GetLocalInt(OBJECT_SELF, "iTrapDisarmable");
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int iTrapDisarmDC = GetLocalInt(OBJECT_SELF, "iTrapDisarmDC");
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string sTrapKeyTag = GetLocalString(OBJECT_SELF, "sTrapKeyTag");
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int iTrapOneShot = GetLocalInt(OBJECT_SELF, "iTrapOneShot");
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int iTrapRecoverable = GetLocalInt(OBJECT_SELF, "iTrapRecoverable");
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void ResetLockTrapInfo(object oObject)
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{
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SetLocked(oObject, iLocked);
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SetLockLockDC(oObject, iLockDC);
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SetLockUnlockDC(oObject, iLockUnlockDC);
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SetLockKeyRequired(oObject, iLockKeyRequired);
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SetLockKeyTag(oObject, sLockKeyTag);
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SetLockLockable(oObject, iLockLockable);
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if (iIsTrapped = TRUE)CreateTrapOnObject(iTrapBaseType, oObject);
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SetTrapActive(oObject, iTrapActive);
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SetTrapDetectable(oObject, iTrapDetectable);
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SetTrapDetectDC(oObject, iTrapDetectDC);
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SetTrapDetectDC(oObject, iTrapDetectDC);
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SetTrapDisarmable(oObject, iTrapDisarmable);
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SetTrapDisarmDC(oObject, iTrapDisarmDC);
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SetTrapKeyTag(oObject, sTrapKeyTag);
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SetTrapOneShot(oObject, iTrapOneShot);
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SetTrapRecoverable(oObject, iTrapRecoverable);
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}
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void RespawnPLC(string sResRef, location lLocation, float fdelay)
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{
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object oObject = CreateObject(OBJECT_TYPE_PLACEABLE, sResRef, lLocation);
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ResetLockTrapInfo(oObject);
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ExecuteScript("ethsetuplocktrap", oObject);
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SetLocalFloat(oObject, "fRespawnRate", fdelay);
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return;
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}
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void main()
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{
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object oObject = OBJECT_SELF;
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location lObject = GetLocation(OBJECT_SELF);
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string sResRefObject = GetResRef(OBJECT_SELF);
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string sTagObject = GetTag(OBJECT_SELF);
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float fdelay = GetLocalFloat(OBJECT_SELF, "fRespawnRate");
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if (FloatToInt(fdelay) == 0) fdelay = 3600.0;
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if (GetCurrentHitPoints(OBJECT_SELF) > 0)
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{
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if (!GetLocalInt(OBJECT_SELF, "ntimecheck") == 1)
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{
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DelayCommand(fdelay, CTG_SetIsTreasureGenerated(OBJECT_SELF, FALSE));
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SetLocalInt(OBJECT_SELF, "ntimecheck", 1);
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DelayCommand(fdelay, SetLocalInt(OBJECT_SELF, "ntimecheck", 0));
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DelayCommand(fdelay, ResetLockTrapInfo(OBJECT_SELF));
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}
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}
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else
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{
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AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fdelay, RespawnPLC(sResRefObject, lObject, fdelay)));
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}
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CTG_CreateSpecificBaseTypeTreasure(TREASURE_TYPE_HIGH, GetLastOpener(), OBJECT_SELF, TREASURE_BASE_TYPE_CLOTHING);
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}
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