{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "MineExit" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Easy Door 2\r\n\r\nHardness DC: 10" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Easy Door 2\r\n\r\nHardness DC: 10" } } ] }, "Encounter List": { "type": "list", "value": [ { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 } ] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed - Cot" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Hidden Trapdoor Trigger\r\n\r\nMake a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location.\r\n\r\nThe reflex save is the distance in meters that the player can find the hidden door. \r\n\r\nThe willpower save is the DC of finding this door." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Freestanding Torch Bracket" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Minor Acid Splash\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d8\r\nAverage Damage: 9\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Minor Tangle\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: Movement reduced by half for 3 rounds.\r\nAverage Damage: 0\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 1 - 6" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Average Negative\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d6, -1 to Strength\r\nAverage Damage: 10.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 5" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }