{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "DockDoor" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "WallDoor" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Strong Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Strong Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 4 (High treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Plot container" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Campfire - Cauldron" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Full Wagon" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Wagon Wheel" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Well" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Butterflies" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Merchants Shingle - 5" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Hay Bundle" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 2 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 3 (Medium treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Flower Pack by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Flower Pack by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Wheelbarrow" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Plot container" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "A Big crossbow and Cannon by spoonmerlin\r\nEdited: SBird - added animations, firing and sound." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Butterflies" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sundial" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Merchants Shingle - 2" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } } ] } }