#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { // Start The relevant stuff effect vfx = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF); //after applying the effect, I apply the actual spell just to add some flayvah ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE); // End The relevant stuff SetListeningPatterns(); WalkWayPoints(); GenerateNPCTreasure(); }