/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Goes OnPerceived of a creature #include "nw_i0_generic" void main() { ExecuteScript("nw_c2_default2", OBJECT_SELF); object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if (GetTag(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC)) != "CryRunefaustRing") if (GetTag(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC)) != "CryRunefaustRing") return; object oTarget; oTarget = GetObjectByTag("GuardianaGuard"); AdjustReputation(oPC, oTarget, -100); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }