//:://///////////////////////////////////////////// //:: FileName guildkeyhave //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 6/15/2003 3:18:16 AM //::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); //:: Full Arcane Casters int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); //:: Full (non-druidic) Divine Casters int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC); //:: Restrict based on the player's class int iPassed = 0; if(iArcane >= 1) iPassed = 1; if(iDivine >= 1) iPassed = 1; if(iPassed == 0) return FALSE; //:: Make sure the PC speaker has these items in their inventory if(!HasItem(oPC, "MagicGuildKey")) return FALSE; return TRUE; }