//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void TurnOffLight() { PlayAnimation (ANIMATION_PLACEABLE_DEACTIVATE); SetPlaceableIllumination (OBJECT_SELF, FALSE); RecomputeStaticLighting (GetArea(OBJECT_SELF)); } void TurnOnLight() { PlayAnimation (ANIMATION_PLACEABLE_ACTIVATE); SetPlaceableIllumination (OBJECT_SELF, TRUE); RecomputeStaticLighting (GetArea(OBJECT_SELF)); } void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } else if (nUser = 2222) { TurnOnLight(); DelayCommand(15.0f,TurnOffLight()); TurnOffLight(); } }