//Goes OnPerceived of a creature #include "nw_i0_generic" void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if (GetItemPossessedBy(oPC, "UzoArmor")!= OBJECT_INVALID) { ActionSpeakString("Hello, Sir."); } else if (GetItemPossessedBy(oPC, "UzoArmor")== OBJECT_INVALID) { ActionSpeakString("Hello Bastard."); } else if (GetItemPossessedBy(oPC, "RuneKnightArmor")!= OBJECT_INVALID) { ActionSpeakString("Hello Fellow Rune Knight."); } else if (GetItemPossessedBy(oPC, "RuneKnightArmor")== OBJECT_INVALID) { ActionSpeakString("Die Guardiana Scum!"); object oTarget = OBJECT_SELF; AdjustReputation(oPC, oTarget, -100); oTarget = OBJECT_SELF; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); } }