int isArmor(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_ARMOR ) || (iTyp == BASE_ITEM_LARGESHIELD ) || (iTyp == BASE_ITEM_SMALLSHIELD ) || (iTyp == BASE_ITEM_TOWERSHIELD ) ) return TRUE; else return FALSE; } int isWearable(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_HELMET ) || (iTyp == BASE_ITEM_BELT ) || (iTyp == BASE_ITEM_BOOTS ) || (iTyp == BASE_ITEM_BRACER ) || (iTyp == BASE_ITEM_CLOAK )|| (iTyp == BASE_ITEM_AMULET ) || (iTyp == BASE_ITEM_RING ) ) return TRUE; else return FALSE; } int isGauntlet(object oItem) { int iTyp = GetBaseItemType(oItem); if (iTyp == BASE_ITEM_GLOVES ) return TRUE; else return FALSE; } int isMelee(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_BASTARDSWORD ) || (iTyp == BASE_ITEM_BATTLEAXE ) || (iTyp == BASE_ITEM_CLUB ) || (iTyp == BASE_ITEM_DAGGER ) || (iTyp == BASE_ITEM_DIREMACE ) || (iTyp == BASE_ITEM_DOUBLEAXE ) || (iTyp == BASE_ITEM_DWARVENWARAXE ) || (iTyp == BASE_ITEM_GREATAXE ) || (iTyp == BASE_ITEM_GREATSWORD ) || (iTyp == BASE_ITEM_HALBERD ) || (iTyp == BASE_ITEM_HANDAXE ) || (iTyp == BASE_ITEM_HEAVYFLAIL ) || (iTyp == BASE_ITEM_KAMA ) || (iTyp == BASE_ITEM_KATANA ) || (iTyp == BASE_ITEM_KUKRI ) || (iTyp == BASE_ITEM_LIGHTFLAIL ) || (iTyp == BASE_ITEM_LIGHTHAMMER ) || (iTyp == BASE_ITEM_LIGHTMACE ) || (iTyp == BASE_ITEM_LONGSWORD ) || (iTyp == BASE_ITEM_MAGICSTAFF ) || (iTyp == BASE_ITEM_MORNINGSTAR ) || (iTyp == BASE_ITEM_QUARTERSTAFF ) || (iTyp == BASE_ITEM_RAPIER ) || (iTyp == BASE_ITEM_SCIMITAR ) || (iTyp == BASE_ITEM_SCYTHE ) || (iTyp == BASE_ITEM_SHORTSPEAR ) || (iTyp == BASE_ITEM_SHORTSWORD ) || (iTyp == BASE_ITEM_SICKLE ) || (iTyp == BASE_ITEM_TWOBLADEDSWORD ) || (iTyp == BASE_ITEM_WARHAMMER ) || (iTyp == BASE_ITEM_WHIP ) ) return TRUE; else return FALSE; } int isRanged(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_HEAVYCROSSBOW ) || (iTyp == BASE_ITEM_LIGHTCROSSBOW ) || (iTyp == BASE_ITEM_LONGBOW ) || (iTyp == BASE_ITEM_SHORTBOW ) || (iTyp == BASE_ITEM_SLING ) ) return TRUE; else return FALSE; } int isThrowing(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_DART ) || (iTyp == BASE_ITEM_SHURIKEN ) || (iTyp == BASE_ITEM_THROWINGAXE ) ) return TRUE; else return FALSE; } int isAmmunition(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_ARROW ) || (iTyp == BASE_ITEM_BOLT ) || (iTyp == BASE_ITEM_BULLET ) ) return TRUE; else return FALSE; } int isArcane(object oItem) { int iTyp = GetBaseItemType(oItem); if ( (iTyp == BASE_ITEM_MAGICROD ) || (iTyp == BASE_ITEM_MAGICSTAFF ) || (iTyp == BASE_ITEM_MAGICWAND ) || (iTyp == BASE_ITEM_BLANK_WAND ) || (iTyp == BASE_ITEM_BLANK_SCROLL ) || (iTyp == BASE_ITEM_BLANK_POTION ) ) return TRUE; else return FALSE; }