void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oPersistantInfo = GetItemPossessedBy(oPC, "persistinfo"); if(GetIsObjectValid(oPersistantInfo) != TRUE) { location lTarget = GetLocation(GetWaypointByTag(GetLocalString(oPersistantInfo, "Bind"))); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget) == OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); } }