// This script gives XP to the creature that disarmed the trap. // // ============================================================================ // Part of the "Aspire" module foundation package. // Author: Kaylor // ============================================================================ void main() { object oCreature = GetLastDisarmed(); int iXP = GetTrapDisarmDC(OBJECT_SELF) + d8(2); GiveXPToCreature(oCreature, iXP); }