#include "x0_i0_spawncond" #include "x0_i0_walkway" #include "nw_o2_coninclude" void main() { SetListeningPatterns(); WalkWayPoints(); GenerateNPCTreasure(); { string sMyTagName = GetTag(OBJECT_SELF); string sSittableTagName = "CHAIR_" + sMyTagName; int nChair = 1; object oChair; oChair = GetNearestObjectByTag(sSittableTagName, OBJECT_SELF, nChair); ActionSit(oChair); } }