//////////////////////////////////////////////////////////////////////////////// // // Olander's AI // oai_cust_death // by Don Anderson // dandersonru@msn.com // // Place your custom death requirements here. // This script will be called once when a creature dies or flees the map (by the Creature). // Use GetIsDead(OBJECT_SELF) if you need to differentiate between dying and fleeing. // //////////////////////////////////////////////////////////////////////////////// #include "nbde_inc" //ORS Player Stats #include "opw_inc_pstat" void main() { //Example /* ExecuteScript("blah_blah", OBJECT_SELF); */ /******************************************************************************/ //:: PLACE CUSTOM DEATH STUFF BELOW HERE object oMod = GetModule(); object oNPC = OBJECT_SELF; object oTarget = GetLastKiller(); int BIOXP = GetLocalInt(oMod,"BIOXP");//Bioware XP System int OPWXP = GetLocalInt(oMod,"OPWXP");//Olander's XP System int PWFXP = GetLocalInt(oMod,"PWFXP");//Knat's PWFXP System v2.0 int DMGXP = GetLocalInt(oMod,"DMGXP");//ScrewTape's DMG XP System //XP System Selection if(OPWXP == 0) { //Use Knat's PWFXP System if(PWFXP == 1) ExecuteScript("pwfxp",oNPC); //Use ScrewTape's DMG XP System if(DMGXP == 1 && PWFXP == 0) ExecuteScript("xp_dmg_system",oNPC); //Use Bioware XP System (Set Your Module Slider) if(BIOXP == 1 && PWFXP == 0 && DMGXP == 0) ExecuteScript("xp_bio_system",oNPC); } else ExecuteScript("xp_opw_system",oNPC); //Olander's Pack Animals int nPA = GetLocalInt(oNPC,"PACK_ANIMAL"); if(nPA == 1) { ExecuteScript("opa_pack_remove", oNPC); return; } //Olander's Horses int nHorse = GetLocalInt(oNPC,"HORSE"); if(nHorse == 1) { ExecuteScript("hor_horse_remove", oNPC); return; } //Player Kill Tracking for NPC's int nPKTrack = GetLocalInt(GetModule(),"PKTRACK"); if(nPKTrack == 1) { if(GetIsPC(oTarget)) { int nNPCKills = NBDE_GetCampaignInt("KILLS","NPC",oTarget); int nNewTotal = nNPCKills + 1; NBDE_SetCampaignInt("KILLS","NPC",nNewTotal,oTarget); } } //Favorite Weapon Tracking int nFavWeapon = GetLocalInt(GetModule(),"FAVWEAPON"); if(nFavWeapon == 1) { if(GetIsPC(oTarget)) SetPCFavoriteWeapon(oTarget); } //Strongest Creatures int nStrKill = GetLocalInt(GetModule(),"STRKILL"); if(nStrKill == 1) { if(GetIsPC(oTarget)) SetStrongestCreatureKilled(oTarget, oNPC); } //Average CR int nAvgCR = GetLocalInt(GetModule(),"AVGCR"); if(nAvgCR == 1) { if(GetIsPC(oTarget)) SetAverageCR(oTarget, oNPC); } }