//#include "vamp_friends" //#include "vamp_sunsystem" void main() { //If entering object is Undead, make it friendly towards every vampire on module. //If entering object is Vampire, make every undead on area friendly towards entering vampire. //vamp_friends(GetEnteringObject()); //Init sunsystem for entering vampire. If area is underground you dont need this. //vamp_sunsystem(GetEnteringObject()); }