//#include "vamp_friends"
//#include "vamp_sunsystem"
void main()
{
    //If entering object is Undead, make it friendly towards every vampire on module.
    //If entering object is Vampire, make every undead on area friendly towards entering vampire.
    //vamp_friends(GetEnteringObject());
    //Init sunsystem for entering vampire. If area is underground you dont need this.
//vamp_sunsystem(GetEnteringObject());
}