//#include "vamp_friends" //#include "vamp_sunsystem" void main() { object oPC = GetEnteringObject(); // if the character is a valid player character, run the following... if (GetIsObjectValid(oPC)) { //If entering object is Undead, make it friendly towards every vampire on module. //If entering object is Vampire, make every undead on area friendly towards entering vampire. //vamp_friends(oPC); PrintString("on_enter: " + GetName(oPC) + " (is a valid object) entering "+GetName(GetArea(oPC))); if(GetSubRace(oPC)=="Vampire" && GetIsPC(oPC)) { //Init sunsystem for entering vampire. If area is underground you dont need this. //vamp_sunsystem(oPC); } } }