//#include "vamp_friends" void main() { object oPC = GetEnteringObject(); // if the character is a valid player character, run the following... if (GetIsObjectValid(oPC)) { //If entering object is Undead, make it friendly towards every vampire on module. //If entering object is Vampire, make every undead on area friendly towards entering vampire. ///vamp_friends(oPC); PrintString("on_enter: " + GetName(oPC) + " (is a valid object) entering "+GetName(GetArea(oPC))); } }